Used for creating procedurally generated Tilemap:
IHipTilemap map = HipAssetManager.createTilemap(200, 200, 1, 1); map.addTileset(HipAssetManager.tilesetFromSpritesheet(mySpritesheet)); HipTileLayer layer = map.addNewLayer("MyLayer", 200, 200); //Define your tiles by accessing layer.tiles = []
See Implementation
Used for creating procedurally generated Tilemap: