HipAssetsBinding.createTilemap

Used for creating procedurally generated Tilemap:

IHipTilemap map = HipAssetManager.createTilemap(200, 200, 1, 1);
map.addTileset(HipAssetManager.tilesetFromSpritesheet(mySpritesheet));
HipTileLayer layer = map.addNewLayer("MyLayer", 200, 200);
//Define your tiles by accessing layer.tiles = []
class HipAssetsBinding
extern (System) __gshared
IHipTilemap function(uint width, uint height, uint tileWidth, uint tileHeight, bool isInfinite = false) createTilemap;

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